local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220757
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 757001
L3_1.monster_id = 22070102
L4_1 = {}
L4_1.x = -3414.548
L4_1.y = 200.331
L4_1.z = -4253.354
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 222.329
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.pose_id = 9001
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 757002
L4_1.monster_id = 22070302
L5_1 = {}
L5_1.x = -3412.423
L5_1.y = 200.789
L5_1.z = -4249.944
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 250.364
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.pose_id = 9003
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 757003
L5_1.monster_id = 22070301
L6_1 = {}
L6_1.x = -3349.344
L6_1.y = 205.947
L6_1.z = -4255.3
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.pose_id = 101
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 757004
L6_1.monster_id = 22070201
L7_1 = {}
L7_1.x = -3347.61
L7_1.y = 205.439
L7_1.z = -4252.38
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 208.845
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L6_1.pose_id = 9003
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 757005
L7_1.monster_id = 22070101
L8_1 = {}
L8_1.x = -3339.811
L8_1.y = 200.04
L8_1.z = -4291.638
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L7_1.pose_id = 101
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 757006
L8_1.monster_id = 22070202
L9_1 = {}
L9_1.x = -3339.577
L9_1.y = 200.135
L9_1.z = -4288.793
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 160.17
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 27
L8_1.drop_id = 1000100
L8_1.pose_id = 9001
L8_1.area_id = 11
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
